Recent Posts
Smooth Rotation Script
//********************************************************************// //Company:Ayoku Animation //Game Name:Space Schooner //Script Name: goldRotation //Script Purpose: Rotate the gold coins on one axis //********************************************************************// using System.Collections; using System.Collections.Generic; using UnityEngine; public class goldRotation : MonoBehaviour … Continue reading Smooth Rotation Script
How to create regions in unity scripts for cleanliness and organization
#region //code here #endregion then you can collapse or open the code like functions. you can also name the region so you can easily distinguish them each other for example: … Continue reading How to create regions in unity scripts for cleanliness and organization
Unity Turret Tutorial – Part 2b Shooting System by Chris Gough = Straight Projectile and Tracking Projectile Work, beam does not
~~~~~~~~~~~~~Beginning of Fyis~~~~~~~~~~~~~ by 14:12 they solve the for(int i =0; projectileSpawns.Count; i++) error line with for(int i =0; i < projectileSpawns.Count; i++) 13:22 they solve error for float angle … Continue reading Unity Turret Tutorial – Part 2b Shooting System by Chris Gough = Straight Projectile and Tracking Projectile Work, beam does not
Code for the different ways to find gameobjects in unity
https://docs.unity3d.com/ScriptReference/GameObject.Find.html *Read intro first Finds a GameObject by name and returns it. This function only returns active GameObjects. If no GameObject with name can be found, null is returned. If … Continue reading Code for the different ways to find gameobjects in unity
Unity Turret Tutorial – Part 1 Tracking System and Enemy Side to Side Movement by Chris Gough
the error when you first create the bool SetTarget function will go away once you put in the “return true;” statement at 3:36
Mp3 Volume Increaser
Mp3 Volume Increaser. Though I guess you can change any file into an mp3, increase the volume and then change it back