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Unity Turret Tutorial – Part 2b Shooting System by Chris Gough = Straight Projectile and Tracking Projectile Work, beam does not

~~~~~~~~~~~~~Beginning of Fyis~~~~~~~~~~~~~ by 14:12 they solve the for(int i =0; projectileSpawns.Count; i++) error line with for(int i =0; i < projectileSpawns.Count; i++) 13:22 they solve error for float angle … Continue reading Unity Turret Tutorial – Part 2b Shooting System by Chris Gough = Straight Projectile and Tracking Projectile Work, beam does not