Unity 5 Graphics – Lighting Overview – Unity Official Tutorials

~Directional lights start before 2:00
~Ambient light starts at 2:00
~How to create procedural skyboxes starts at about 3:50
~Baked lights start at 4:30
~Light bounce settings including off shaders around 7:00
~Indirect light at 7:20
~Emissive surfaces at 7:27 – found emission on materials could not find it on shaders but that doesn’t mean it does not exist
~Probes start at 8:30
~10:13 is when the switch from linear to gamma colored space for mobile games

Notes:
+Realtime is heavier than baked lighting
+Baked lights are easier on platforms with lower capabilities like mobile devices

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